Yep, I'm back home and ready to get back to work. If I have it my way, I will have the third beta version of the villa up in three weeks. That's a semi-serious goal right now.
Wednesday, March 25, 2009
canada is over
Friday, March 20, 2009
let's go to canada
Tomorrow is the first day of a five day vacation in Canada. I may be wrong, but I think Whistler just might be a little nicer than heaven. We'll soon see.
Thursday, March 12, 2009
i may have doubled the size of my map
Monday, March 09, 2009
progress!
my newest map addition
Right now I'm working on making a full addition to the backyard-soon-to-be-front-yard. The addition will include a gate with a road entering the complex, to add realism, a full frontal addition to the villa, and a large archway connecting the new and old portions of the yard.
This is a screen I took of the arch as it is in my editor:
Monday, March 02, 2009
version three of the beta
I started work today on the third version of the villa map. I haven't worked on this project in nearly a month, but in that time I've been directed to a couple of sites (fpsbanana and HL2DM University) to promote the map, and both have been immensely helpful. I wanted to get feedback from outside sources and sure enough, there were at least a dozen pretty important issues that most likely never would have thought of fixing.
The biggest issue has to do with overall performance. FPS were pretty volatile on a lot of machines, and it was enough jumpy for me when I played on a server in Japan. I'm going to do a bit of reading but I know there are some ways to boost performance without hurting the looks of the map or the gameplay. For now I'm going to increase the lightmaps (reducing the shading quality)and compile the map in LDR to make it easier to download and install.