My last seven months or so have been spent developing content for Orion, an ambitious total conversion for HL2's Orange Box Engine. The mod itself is a fast-paced multiplayer game set on the fictional world of Orion, which is a fertile world that is reminiscent of an infant-earth. The multiple maps in the soon-to-be-released 1.2 patch will feature a number of locations across the planet; all of them a scene of the great conflict between the humans looking to Orion as a chance to escape their used-up, wasted planet earth, and the alien Altair who are similarly trying to escape a ruined home world.
The map I spent my time working on is called Catchment, and it takes place inside a water purification plant for one of the larger colonies on Orion. The Altair know that if they can disrupt or destroy this facility, they can effectively make refugees of dozens of thousands of humans and offset the human military's strategy in a major way.
Saturday, February 20, 2010
a look at catchment
tags:
level design,
Orion
Subscribe to:
Posts (Atom)