I've got a couple more pictures that I took just playing around with different lighting settings. If only this weren't too dark, I actually like this level of ambient lighting. The dark foreground with the brighter background produces quite the strange effect.
Wednesday, May 27, 2009
Monday, May 25, 2009
new project, with pics

So now it looks like I'm stretching my poor self even farther! Ah well, I asked for it. I've gotten myself involved with another project, and it looks promising so far. I'm making a map for a HL2 mod, which shall remain nameless until further notice, but I can say that so far this project looks like it will be giving me plenty of opportunities to flex my creative muscle. I'm still working on the first project, so that means it's only a matter of time before I go completely insane. I'll make sure to update when that happens!
Thursday, May 14, 2009
third beta is nearing completion
For the most part, the third version of this map is complete. As far as overall layout and gameplay goes, there are just some minor details that need to be ironed out. For the most part, there just needs to be some optimization and graphical details added.
I am uploading new pictures of the most recent additions. The caves beneath the map have had some minor lighting changes and the tunnels are a little bit wider. I constructed a wide cave with a skylight for detail, I'm hoping to add more random details like that as time goes by.
Thursday, April 30, 2009
new update, with pictures
I've worked pretty hard for the last few days to finish up the bulk of what I want include in on the third beta version of this project.
The backyard is close to what I want it to look like. It's a bit bigger now, and the addition to the house itself is pretty close to complete, if it isn't already. The building addition isn't much more than a visual addition, but there is a significant extension to the cave portion of the map. There's a new large room, and it connects to the backyard via a tunnel. I've added pics of the new room and the building extension, and I'll add more of the tunnel when it's more detailed.
Wednesday, April 22, 2009
the learning process
Learning a new skill set can at times take an amount of patience that you might never have known you had. The villa map I'm working on is still my first major solo project that I'm aiming to release to the public, and it's the first major project I've done with the latest version of the Hammer Editor. That means that some days I'll spend five, maybe six hours working on a room that's roughly the size of my bedroom, just ironing out wrinkles and correcting mistakes. That's not a bad thing, though, and this is where patience becomes important.
Tuesday, April 21, 2009
finally an update!
It's felt like maybe a few months, but the villa has seen an update.
Monday, April 20, 2009
i feel an update coming
Finally I am going to have something worth writing about! I've worked for weeks and have added (and deleted) large portions to the villa map, and after all that, I've made slight progress. The entire frontal addition to the map I deleted. I felt like it's openness and size contrasted with the overall small, tight, and fast design of the previous map. The back yard and the underground portions are slightly larger now, in hopes that the map will still feel fast and furious for a few players, but accomodating for a larger group at the same time. The update will be coming soon! *fingers crossed*
Wednesday, March 25, 2009
canada is over
Yep, I'm back home and ready to get back to work. If I have it my way, I will have the third beta version of the villa up in three weeks. That's a semi-serious goal right now.
Friday, March 20, 2009
let's go to canada
Tomorrow is the first day of a five day vacation in Canada. I may be wrong, but I think Whistler just might be a little nicer than heaven. We'll soon see.
Thursday, March 12, 2009
i may have doubled the size of my map























