Saturday, December 13, 2008
level design progress
This is the first real map that I've ever worked on more than just casually. It's a deathmatch level designed like an old home for Halflife 2. Some progress was made today but most of it came from yesterday's extended effort (10 hours!), I love sick days.
tags:
level design
Subscribe to:
Post Comments (Atom)
1 comment:
This is getting pretty badass.
-Mike
Post a Comment