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I think that it's extremely important for anyone interested in level design to try their hand at working on art in some form. When you think of it, level design really is nothing more than applied art; it's a way to guide the player through a visually interesting gameplay experience. Likewise, I think every game artist should give design a shot, to get a strong feel for how their assets will work in a more practical setting. It's this cross discipline training that I think helps to bring a team together, especially if everyone feels like their partners are taking the extra step to better understand their work.
I'm posting a few of my sketches for fun, and to let people who don't know what goes into making game see what some of the more crucial initial steps look like. Enjoy!
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