Saturday, March 13, 2010

learning to do my own concept work

I'm working with a team of artists right now to generate content for the maps I'll be working on. The people on our team our very skilled artists and I've found that my own skills are, well, lacking! I'm trying to create a setting with a bit of an industrial feel, albeit whatever industry would look like four hundred years from now. With that I've come up with a few drawings I wanted to share for fun.



I think that it's extremely important for anyone interested in level design to try their hand at working on art in some form. When you think of it, level design really is nothing more than applied art; it's a way to guide the player through a visually interesting gameplay experience. Likewise, I think every game artist should give design a shot, to get a strong feel for how their assets will work in a more practical setting. It's this cross discipline training that I think helps to bring a team together, especially if everyone feels like their partners are taking the extra step to better understand their work.

I'm posting a few of my sketches for fun, and to let people who don't know what goes into making game see what some of the more crucial initial steps look like. Enjoy!









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