Saturday, May 29, 2010

fresh work!

It's good to be able to post some work again. I've had quite a bit of work these past few months and it breaks my heart to say that there's really nothing that I'm allowed to talk about, leaving just a few trickles of things that I do on the side for me to post on. That's enough of that, though, I'm taking the time to educate myself with new techniques on a new engine. These screens are from a scene I whipped up using the Unreal Development Kit. I'm learning development of it as a bit of a side experiment right now but I must say I'm loving every bit of it so far.


The engine itself is far more powerful than anything else I've used, and the interface is a million times more intuitive than other traditional approaches. The scripting utility Kismet allows someone like me with absolutely zero programming knowledge to set up mundane triggered events with little effort, complex sequenced events, or even entire map parameters with a sleek and simple GUI. The engine itself is updated constantly, and the most recent iteration of it has given me some cool new effects for outdoor scenes.

Keep in mind that this scene I whipped up took me a just a few hours and this was my first attempt, so it's far from perfect, it's just a little something fun I had a chance to do.






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